Saturday, November 7, 2009

A4 - A8 (The Old Fishery Upper Floor)

All of the encounters on the upper floor have been combined, here. Given the tight quarters of the original adventure, it was likely that starting a fight in one room would bring the others running anyway.

Increase the size of the fishery substantially. Avoid one-square-wide hallways or walkways, and make sure that there is enough room for both PCs and monsters to move about.

Place the dog in the entry room, and have the rest of the monsters file in during the first and second rounds of combat. I suggest the following encounter for a party of five adventurers:

Total: 675 xp (Level 3 Encounter)

Giggles has been relocated to the lower floor, for reasons that will be explained in that encounter's write-up.

The PCs can influence the children's behavior through a skill challenge, provided below.

Stat block:

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