Should the PCs decide to employ the illicit services the mercenaries here offer, they can rid themselves of the few guards stationed up front - for a short while. Unless they devise a way to keep them away for longer, however, they return just as the PCs are about to leave All the World's Meat (likely with the unconscious or dead Verik in tow). I suggest the following encounter for a party of five adventurers:
- 2 Mithrendain Guards (see Dragon Magazine Annual 2009)
- 2 Common Gladiators (see Dragon Magazine Annual 2009)
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