<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9078209867807062383</id><updated>2012-02-09T15:03:31.202-08:00</updated><title type='text'>Long Live Korvosa</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>51</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-5245001304555795555</id><published>2010-02-25T00:52:00.000-08:00</published><updated>2010-02-25T12:22:23.147-08:00</updated><title type='text'>Edge of Anarchy Compiled Adventure Conversion</title><content type='html'>At long last, here it is: the complete, compiled PDF of my 4th Edition Edge of Anarchy conversion. As always, please let me know if you find any errors (there will undoubtedly be some).&lt;br /&gt;&lt;br /&gt;I'm hoping to have the Seven Days to the Grave conversion done pretty shortly, too. I'm finished with the adventure, so I just need to put it all together.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/file/229405546/a25dac6/Edge_of_Anarchy_Conversion_v01.html"&gt;Edge of Anarchy Conversion v0.1&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-5245001304555795555?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/5245001304555795555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/02/edge-of-anarchy-compiled-adventure.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5245001304555795555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5245001304555795555'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/02/edge-of-anarchy-compiled-adventure.html' title='Edge of Anarchy Compiled Adventure Conversion'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-5115420107152432359</id><published>2010-01-18T21:58:00.000-08:00</published><updated>2010-01-18T21:58:56.149-08:00</updated><title type='text'>The End of Edge of Anarchy</title><content type='html'>There remains little left in the adventure to dwell on regarding conversion. Be sure to award the party properly when they return to the Field Marshal.&lt;br /&gt;&lt;br /&gt;The final encounter, as explained in the original adventure, should be played loosely. There's no need to interpose any sort of rules to muddy up the scene taking place. The outcome should end up very similar whether or not the PCs decide to provide Blackjack any aid. If things go smoothly, the curtain should set on the first act of the campaign amid an atmosphere of confusion and unsettling mistrust of those in charge of Korvosa. The next adventure, Seven Days to the Grave, can begin nearly immediately.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-5115420107152432359?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/5115420107152432359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/01/end-of-edge-of-anarchy.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5115420107152432359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5115420107152432359'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/01/end-of-edge-of-anarchy.html' title='The End of Edge of Anarchy'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-1040500670178679701</id><published>2010-01-18T21:45:00.000-08:00</published><updated>2010-01-18T21:46:53.728-08:00</updated><title type='text'>D12 &amp; D13 (Vreeg's Chamber)</title><content type='html'>In the original adventure, Vreeg wore a Robe of Bones that allowed him to create a handful of undead to harry the party during this encounter. I've included four zombies in this fight to supplement his own necromantic powers. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://longlivekorvosa.blogspot.com/2010/01/d12-d13-vreegs-chamber.html#vreeg"&gt;Vreeg&lt;/a&gt;&lt;/li&gt;&lt;li&gt;2 Zombies&lt;/li&gt;&lt;li&gt;2 Skulk Zombies (see &lt;a href="http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/9780786950690"&gt;Open Grave&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Total: 1,050 xp (Level 5 Encounter)&lt;br /&gt;&lt;br /&gt;Vreeg gives preference to the skulk zombies when using his call of the grave power, preferring to have them take the fight to the PCs while the less agile zombies act as bodyguards.&lt;br /&gt;&lt;br /&gt;Treasure parcel 1 from level 3, and treasure parcel 2 from level 4 are both found here, either on Vreeg himself or simply in the room.&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_57MmzM9rqx0/S1VGucKhBOI/AAAAAAAABHw/e91okRP5HkI/s1600-h/Vreeg+Stat+Block.png" imageanchor="1" name="vreeg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_57MmzM9rqx0/S1VGucKhBOI/AAAAAAAABHw/e91okRP5HkI/s200/Vreeg+Stat+Block.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-1040500670178679701?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/1040500670178679701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/01/d12-d13-vreegs-chamber.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/1040500670178679701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/1040500670178679701'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/01/d12-d13-vreegs-chamber.html' title='D12 &amp; D13 (Vreeg&apos;s Chamber)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_57MmzM9rqx0/S1VGucKhBOI/AAAAAAAABHw/e91okRP5HkI/s72-c/Vreeg+Stat+Block.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-6569237810469820647</id><published>2010-01-18T18:40:00.000-08:00</published><updated>2010-01-18T20:46:29.759-08:00</updated><title type='text'>D10 &amp; D11 (Library &amp; Stitchery)</title><content type='html'>The decision of whether or not to sell the materials found here is ultimately left to the PCs. If they choose to do so, they are able to net 300 gold pieces for the collection of books - this reward is not tied to any treasure parcel, and thus is essentially "free". However, if they choose to hold onto the books until the next adventure, they can receive a +2 bonus to any checks made regarding diseases if they are able to consult the library.&lt;br /&gt;&lt;br /&gt;The stitchery contains nothing that requires conversion.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-6569237810469820647?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/6569237810469820647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/01/d10-library.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6569237810469820647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6569237810469820647'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/01/d10-library.html' title='D10 &amp; D11 (Library &amp; Stitchery)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-8743491707980439101</id><published>2010-01-18T18:36:00.000-08:00</published><updated>2010-01-18T18:36:44.008-08:00</updated><title type='text'>D9 (Prisoner Pits)</title><content type='html'>The ogrekin template was originally created for the third adventure in the Rise of the Runelords adventure path, The Hook Mountain Massacre. I updated it to 4th Edition when I converted that adventure, and have reapplied it to Cabbagehead here. He also has a handful of derro at his disposal. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://longlivekorvosa.blogspot.com/2010/01/d9-prisoner-pits.html#cabbagehead"&gt;Cabbagehead&lt;/a&gt;&lt;/li&gt;&lt;li&gt;2 Kobold Slingers&lt;/li&gt;&lt;li&gt;2 Kobold Skirmishers&lt;/li&gt;&lt;/ul&gt;Total: 750 xp (Level 3 Encounter)&lt;br /&gt;&lt;br /&gt;Should the PCs rescue Tiora, she presents them with treasure parcel 2 from level 3 as a reward once she is able to return to her home.&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_57MmzM9rqx0/S1UaXopfoFI/AAAAAAAABHo/L-bDDi7oNIk/s1600-h/Cabbagehead+Stat+Block.png" imageanchor="1" name="cabbagehead" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_57MmzM9rqx0/S1UaXopfoFI/AAAAAAAABHo/L-bDDi7oNIk/s200/Cabbagehead+Stat+Block.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-8743491707980439101?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/8743491707980439101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/01/d9-prisoner-pits.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/8743491707980439101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/8743491707980439101'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2010/01/d9-prisoner-pits.html' title='D9 (Prisoner Pits)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_57MmzM9rqx0/S1UaXopfoFI/AAAAAAAABHo/L-bDDi7oNIk/s72-c/Cabbagehead+Stat+Block.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-3607354547253267869</id><published>2009-11-27T23:14:00.000-08:00</published><updated>2010-01-18T00:33:42.385-08:00</updated><title type='text'>D8 (Store Room)</title><content type='html'>The carrion golem has run out of things to break in this room, but sees the PCs as a new opportunity. Drawn out by the disruption the PCs' presence causes, swarms of undead rats join the fight as well. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/tangent-edge-of-anarchy-bestiary.html#carriongolem"&gt;Carrion Golem&lt;/a&gt;&lt;/li&gt;&lt;li&gt;2 Corpse Rat Swarms (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/9780786950690"&gt;Open Grave&lt;/a&gt;)&lt;/li&gt;&lt;/ul&gt;Total: 850 xp (Level 4 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-3607354547253267869?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/3607354547253267869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d8-store-room.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3607354547253267869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3607354547253267869'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d8-store-room.html' title='D8 (Store Room)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-1238892975669976993</id><published>2009-11-27T23:10:00.000-08:00</published><updated>2010-01-18T00:33:38.895-08:00</updated><title type='text'>D7 (Alchemy Lab)</title><content type='html'>This encounter features a particularly special derro, "improved" by Rolth to include a terrifying surprise should it ever perish in battle. The Wyrmwarped Atrocity attacks with insane fervor, and, when reduced to 0 hit points, screams before exploding in a gout of acid. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 Kobold Slyblade&lt;/li&gt;&lt;li&gt;3 &lt;span id="goog_1259391804152"&gt;&lt;/span&gt;Kobold Hurlers (see &lt;a href="http://www.wizards.com/default.asp?x=dnd/dutoc/155"&gt;Dungeon #155&lt;/a&gt;)&lt;span id="goog_1259391804153"&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;1 Wyrmwarped Atrocity (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/217887200"&gt;Draconomicon&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Total: 725 xp (Level 3 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-1238892975669976993?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/1238892975669976993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d7-alchemy-lab.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/1238892975669976993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/1238892975669976993'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d7-alchemy-lab.html' title='D7 (Alchemy Lab)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-245345595129149331</id><published>2009-11-27T23:02:00.000-08:00</published><updated>2010-01-18T00:33:35.181-08:00</updated><title type='text'>D6 (Skull Corridor)</title><content type='html'>The lesser necrophidius monster featured here needed to be replaced. The bonewretch skeleton from Open Grave works just as well. Not only can they just as easily represent the skeleton of a small monster (like a derro, perhaps) as they can a child, but their Rattling Shift power is a perfect analog for the necrophidius' ability to dissemble its bones to slither across the ground. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;3 Bonewretch Skeletons&lt;/li&gt;&lt;li&gt;1 &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/d6-skull-corridor.html#acidsprayingskulls"&gt;Acid Spraying Skulls&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Total: 825 xp (Level 4 Encounter)&lt;br /&gt;&lt;br /&gt;Position the acid skull trap sprayers far enough apart that the entire room is covered by their &lt;br /&gt;burst areas.&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SxDLCHBgDkI/AAAAAAAABGw/ZX9EGFoqFuQ/s1600/Acid+Spraying+Skulls+Stat+Block.PNG" imageanchor="1" name="acidsprayingskulls" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SxDLCHBgDkI/AAAAAAAABGw/ZX9EGFoqFuQ/s200/Acid+Spraying+Skulls+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-245345595129149331?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/245345595129149331/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d6-skull-corridor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/245345595129149331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/245345595129149331'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d6-skull-corridor.html' title='D6 (Skull Corridor)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_57MmzM9rqx0/SxDLCHBgDkI/AAAAAAAABGw/ZX9EGFoqFuQ/s72-c/Acid+Spraying+Skulls+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-2912636778013767358</id><published>2009-11-27T22:47:00.000-08:00</published><updated>2010-01-18T00:33:32.271-08:00</updated><title type='text'>D5 (Exsanguination Chamber)</title><content type='html'>In the original adventure most of the stirges gorge themselves on the corpse prepared for them instead of harrying the PCs. In this converted encounter, have the derro shoo them off the corpse and towards the party. Five stirges are better than two. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2 Kobold Vermin Handlers (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/242070000"&gt;Dragon Magazine Annual 2009&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;5 Stirges&lt;/li&gt;&lt;/ul&gt;Total: 800 xp (Level 3 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-2912636778013767358?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/2912636778013767358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d5-exsanguination-chamber.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2912636778013767358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2912636778013767358'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d5-exsanguination-chamber.html' title='D5 (Exsanguination Chamber)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-357722689105518114</id><published>2009-11-27T22:45:00.000-08:00</published><updated>2010-01-18T00:33:29.757-08:00</updated><title type='text'>D4 (Corpse Dump)</title><content type='html'>The otyugh present here is the real deal - stronger and wilder than those found dwelling in Korvosa's sewers. It has a number of lurking filth-feeding allies, too: a jelly and a couple of oozes. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 Otyugh&lt;/li&gt;&lt;li&gt;1 Ochre Jelly&lt;/li&gt;&lt;li&gt;2 Gray Oozes&lt;/li&gt;&lt;/ul&gt;Total: 850 xp (Level 4 Encounter)&lt;br /&gt;&lt;br /&gt;If the otyugh finds itself dealing with too many enemies at once, it positions itself near the filth pit and drags one of the PCs into it with its tentacles. Don't forget to have the jelly split when it reaches bloodied.&lt;br /&gt;&lt;br /&gt;The necklace at the bottom of the pit is worth 140 gold pieces (treasure parcel 9 from level 4). Also present here is treasure parcel 3 from level 3. Consider dividing that parcel up into potions, elixirs, or alchemical items.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-357722689105518114?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/357722689105518114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d4-corpse-dump.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/357722689105518114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/357722689105518114'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d4-corpse-dump.html' title='D4 (Corpse Dump)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-4237045206131760461</id><published>2009-11-27T22:38:00.000-08:00</published><updated>2010-01-18T00:33:26.693-08:00</updated><title type='text'>D3 (Derro Cave)</title><content type='html'>The derro in this room are startled by the PCs' presence, but take a break from their own twisted version of rat-torture D&amp;amp;D to deal with the party. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 Kobold Rat Master (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/242070000"&gt;Dragon Magazine Annual 2009&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;1 Kobold Vermin Handler (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/242070000"&gt;Dragon Magazine Annual 2009&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;2 Kobold Pikers (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/242070000"&gt;Dragon Magazine Annual 2009&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;1 Kobold Slyblade &lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Total: 925 xp (Level 4 Encounter)&lt;br /&gt;&lt;br /&gt;Describe the derro's actions as maddeningly erratic (including their Shifty power). Flavor their combat style well and unless the party has had run-ins with kobolds in the past they'll never realize they're fighting a completely different base monster.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-4237045206131760461?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/4237045206131760461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d3-derro-cave.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/4237045206131760461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/4237045206131760461'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d3-derro-cave.html' title='D3 (Derro Cave)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-7883280113874707964</id><published>2009-11-27T22:30:00.000-08:00</published><updated>2010-01-18T00:33:15.352-08:00</updated><title type='text'>D1 (Ossuary)</title><content type='html'>All of the monsters present here begin the encounter hidden. Characters with a passive Perception of 14 or greater are able to avoid being surprised.&lt;br /&gt;&lt;br /&gt;The owlbear skeleton has been replaced with an offalian, but its general purpose and place in the warrens remains the same. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;3 Skeletons&lt;/li&gt;&lt;li&gt;3 Skeleton Archers (see &lt;a href="http://www.wizards.com/default.asp?x=dnd/dutoc/166"&gt;Dungeon #166&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;1 Offalian (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/9780786950690"&gt;Open Grave&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Total: 1,050 xp (Level 5 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-7883280113874707964?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/7883280113874707964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d1-ossuary.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7883280113874707964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7883280113874707964'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/d1-ossuary.html' title='D1 (Ossuary)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-8762607097324324580</id><published>2009-11-27T22:23:00.000-08:00</published><updated>2009-11-27T22:31:58.064-08:00</updated><title type='text'>The Dead Warrens</title><content type='html'>Locating the wheelbarrow trail is a DC 15 Perception check, as is finding the secret trap door within the mausoleum. Identifying the derro footprints is a DC 25 Nature check.&lt;br /&gt;&lt;br /&gt;Derro do not exist in 4th Edition at present. This isn't a big deal at all, since they can be easily and effectively represented by reskinning kobold stat blocks. If you'd really like to customize them to contain more derro flavor, consider adding some powers from the Those Who Hear monster theme from the Dungeon Master's Guide 2 (page 120).&lt;br /&gt;&lt;br /&gt;Be sure to increase the physical size of a number of the rooms in the Warrens. A few of the areas (especially D4, D6 and D8) are far too cramped to allow for the sort of dynamic combat the game is suited for. Discovering any of the crawlspace secret doors in the Warrens requires a DC 18 Perception check.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-8762607097324324580?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/8762607097324324580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/dead-warrens.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/8762607097324324580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/8762607097324324580'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/dead-warrens.html' title='The Dead Warrens'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-9121358648395977408</id><published>2009-11-27T22:15:00.000-08:00</published><updated>2009-11-27T22:15:46.162-08:00</updated><title type='text'>A Missing Body</title><content type='html'>If the PCs successfully return Trinia to the guard, they are rewarded with 380 gold pieces (treasure parcel 5 from level 3) and treasure parcel 4 from level 3.&lt;br /&gt;&lt;br /&gt;At this point you should have run all of the encounters from A City in Turmoil. If you have not done so, make that your priority. The city has calmed, and vengeful mobs and raving madmen will be that much more out-of-place after Eel's End.&lt;br /&gt;&lt;br /&gt;Provide the party with a major quest to return Gaekhen's remains, and the promise of 700 gold pieces (treasure parcels 6 and 7 from level 4) for doing so.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-9121358648395977408?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/9121358648395977408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/missing-body.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/9121358648395977408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/9121358648395977408'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/missing-body.html' title='A Missing Body'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-1583329242193961341</id><published>2009-11-27T22:05:00.000-08:00</published><updated>2010-01-18T00:33:05.318-08:00</updated><title type='text'>Otyugh Uprising</title><content type='html'>A number of dire rats join the otyughs in this fight, drawn up from the sewers below. The otyughs here are less powerful than their normally wilder kin, having grown complacent from the constant supply of food the sewers bring them. Because of this, and to make the PCs' lives easier, they have been reduced to level 4. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2 &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/otyugh-uprising.html#korvosansewerotyugh"&gt;Korvosan Sewer Otyughs&lt;/a&gt;&lt;/li&gt;&lt;li&gt;4 Dire Rats&lt;/li&gt;&lt;/ul&gt;Total: 750 xp (Level 3 Encounter)&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SxC9pqXqbRI/AAAAAAAABGo/dyAmaIvI_c0/s1600/Korvosan+Sewer+Otyugh+Stat+Block.PNG" imageanchor="1" name="korvosansewerotyugh" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SxC9pqXqbRI/AAAAAAAABGo/dyAmaIvI_c0/s200/Korvosan+Sewer+Otyugh+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-1583329242193961341?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/1583329242193961341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/otyugh-uprising.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/1583329242193961341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/1583329242193961341'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/otyugh-uprising.html' title='Otyugh Uprising'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_57MmzM9rqx0/SxC9pqXqbRI/AAAAAAAABGo/dyAmaIvI_c0/s72-c/Korvosan+Sewer+Otyugh+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-3703203390206376446</id><published>2009-11-27T21:50:00.000-08:00</published><updated>2010-01-18T00:32:57.096-08:00</updated><title type='text'>Meet the Mob</title><content type='html'>The PCs can disperse the mob with a skill challenge, if they'd like. Of course, they can always simply leave the noble to his fate, or intervene more forcefully right from the start, depending on how they feel about the situation.&lt;br /&gt;&lt;br /&gt;Should a fight break out, I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 Angry Mob (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/242070000"&gt;Dragon Magazine Annual 2009&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;1 Human Noble&lt;/li&gt;&lt;li&gt;2 Human Bandits&lt;/li&gt;&lt;li&gt;6 Human Rabble&lt;/li&gt;&lt;/ul&gt;Total: 836 xp (Level 4 Encounter)&lt;br /&gt;&lt;br /&gt;The Human Noble stat block here actually represents the leader of the mob, not Amin. Amin is treated as in the background during this encounter. &lt;br /&gt;&lt;br /&gt;Amin rewards the party with 75 gold pieces (treasure parcel 10 from level 3) for his rescue before departing.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Skill Challenge: Meet the Mob&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Setup: This skill challenge is straightforward. If the PCs choose the proper words, a fight can be avoided. If they manage to offend or upset the mob, violence is the result.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SxC6HUh73tI/AAAAAAAABGg/SpkrWmSUjYc/s1600/Meet+the+Mob+Stat+Block.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SxC6HUh73tI/AAAAAAAABGg/SpkrWmSUjYc/s200/Meet+the+Mob+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-3703203390206376446?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/3703203390206376446/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/meet-mob.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3703203390206376446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3703203390206376446'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/meet-mob.html' title='Meet the Mob'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_57MmzM9rqx0/SxC6HUh73tI/AAAAAAAABGg/SpkrWmSUjYc/s72-c/Meet+the+Mob+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-4185282530096500717</id><published>2009-11-27T21:25:00.000-08:00</published><updated>2009-11-27T21:25:57.973-08:00</updated><title type='text'>Mad Prophet</title><content type='html'>This encounter is pretty straightforward. Unless the PCs actively flee from the madman, he makes a +5 vs. Fortitude attack against a random PC. If successful, the target is exposed to filth fever (see Monster Manual page 219). Any other PC who tries to physically pry the old man off or push him away has a similar chance of being exposed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-4185282530096500717?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/4185282530096500717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/mad-prophet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/4185282530096500717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/4185282530096500717'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/mad-prophet.html' title='Mad Prophet'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-7131328617317891149</id><published>2009-11-27T20:51:00.000-08:00</published><updated>2010-01-18T00:32:37.377-08:00</updated><title type='text'>Imps and Dragons</title><content type='html'>Use this encounter to liven up the city a bit - the constant feud between imps and pseudodragons has no connection to the riots, and thus helps Korvosa feel less one-dimensional by making it clear that there's more to the city than a monarchy in turmoil and a populace up in arms.&lt;br /&gt;&lt;br /&gt;I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;5 Imps&lt;/li&gt;&lt;li&gt;5 Pseudodragons&lt;/li&gt;&lt;/ul&gt;Total: 750 xp (Level 3 Encounter; experience adjusted for three-way combat)&lt;br /&gt;&lt;br /&gt;The imps attack first, ambushing the PCs from invisibility. It isn't until round four that the pseudodragons arrive and roll initiative. Their sole concern is attacking the imps, but if the party catches one of them in an attack (deliberately or inadvertently), they make targets out of both the party and the imps.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-7131328617317891149?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/7131328617317891149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/imps-and-dragons.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7131328617317891149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7131328617317891149'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/imps-and-dragons.html' title='Imps and Dragons'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-5206895445270261998</id><published>2009-11-27T20:45:00.000-08:00</published><updated>2009-11-27T20:45:17.223-08:00</updated><title type='text'>Drunken Guard</title><content type='html'>A DC 14 Streetwise check is enough to recognize Grau as the former Watch Sergeant. No skill checks are necessary to rescue Grau from his life of constant inebriation. If the PCs decide to sober him up, or escort him back to the guard, Grau isn't in much of a position to do anything about it. Deciding to ignore him is the only real way they can "fail" this encounter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-5206895445270261998?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/5206895445270261998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/drunk-guard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5206895445270261998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5206895445270261998'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/drunk-guard.html' title='Drunken Guard'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-7332936121404830392</id><published>2009-11-27T16:46:00.000-08:00</published><updated>2009-11-27T22:07:23.785-08:00</updated><title type='text'>The Queen's Scapegoat</title><content type='html'>This is, essentially, one very large skill challenge. Give the party a minor quest to bring Trinia in safely. While finding Trinia's apartment is no heroic task, the Shingle chase certainly is. The original adventure even lays it out in a manner similar to how skill challenges are structured now.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Skill Challenge: The Shingle Chase&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Setup: I've designed this skill challenge to mirror the original encounter design fairly closely. Below is a modified list of possible obstacles, expanded from the original adventure to include a handful of new skills in order to provide more opportunities for the whole party to participate:&lt;br /&gt;&lt;br /&gt;Cluttered Rooftop - Acrobatics DC 10&lt;br /&gt;Crumbling Rooftop - Acrobatics DC 20&lt;br /&gt;Gap in Wall - Acrobatics DC 15&lt;br /&gt;Hidden Shortcut - Perception DC 15&lt;br /&gt;Narrow Hole in Wall - Acrobatics DC 20&lt;br /&gt;Narrow Rooftop Leap - Athletics DC 15&lt;br /&gt;Narrow Walkway - Acrobatics DC 15&lt;br /&gt;Tightrope Shortcut - Acrobatics DC 20&lt;br /&gt;Very Hidden Shortcut - Perception DC 20&lt;br /&gt;Very Steep Roof - Athletics DC 10&lt;br /&gt;Wall - Athletics DC 20&lt;br /&gt;Wide Rooftop Leap - Athletics DC 20&lt;br /&gt;Inclined Roof - Endurance DC 15&lt;br /&gt;Split Path - Streetwise DC 15&lt;br /&gt;Dead End - Streetwise DC 20&lt;br /&gt;Rooftop Thugs - Diplomacy or Intimidate DC 10&lt;br /&gt;Sympathetic Tenants - Diplomacy or Bluff DC 15&lt;br /&gt;Choker Nest - Stealth DC 15&lt;br /&gt;Scheming Thieves - Bluff or Intimidate DC 20&lt;br /&gt;Concealed Passage - Streetwise or Perception DC 15&lt;br /&gt;&lt;br /&gt;Create 15 cards, with two of the above obstacles on each. Place Trinia on card 4, and begin the event.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_57MmzM9rqx0/SxBy0LnuA_I/AAAAAAAABGQ/IGYz9GYzXlA/s1600/The+Shingle+Chase+Stat+Block.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_57MmzM9rqx0/SxBy0LnuA_I/AAAAAAAABGQ/IGYz9GYzXlA/s200/The+Shingle+Chase+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-7332936121404830392?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/7332936121404830392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/queens-scapegoat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7332936121404830392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7332936121404830392'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/queens-scapegoat.html' title='The Queen&apos;s Scapegoat'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_57MmzM9rqx0/SxBy0LnuA_I/AAAAAAAABGQ/IGYz9GYzXlA/s72-c/The+Shingle+Chase+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-3815710365401476974</id><published>2009-11-27T15:59:00.000-08:00</published><updated>2009-11-27T23:18:45.272-08:00</updated><title type='text'>Delivering the Letters</title><content type='html'>Cressida rewards the party with an additional 450 gold pieces (treasure parcels 7 and 8 from level 3) for providing her with Ambassador Amprei's letters, plus treasure parcel 3 from level 2. If the party removed Devargo from the picture as well, the medals she grants the PCs are identical to those provided in the original adventure - a +2 bonus to Diplomacy checks involving citizens of Korvosa if worn openly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-3815710365401476974?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/3815710365401476974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/delivering-letters.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3815710365401476974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3815710365401476974'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/delivering-letters.html' title='Delivering the Letters'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-3485754021433980210</id><published>2009-11-24T02:46:00.000-08:00</published><updated>2010-01-18T00:32:22.261-08:00</updated><title type='text'>C16 &amp; C17 (Bilge and Sodden Hold)</title><content type='html'>Once again, the party has the opportunity to tangle with a pair of jigsaw sharks. Though the monsters involved are identical to the shark encounter at the old fishery, this fight is made significantly more difficult because the PCs begin the fight in the water with the sharks. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2 &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/a3-back-alley.html#jigsawshark"&gt;Jigsaw Sharks&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Total: 500 xp (Level 1 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-3485754021433980210?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/3485754021433980210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c16-c17-bilge-and-sodden-hold.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3485754021433980210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3485754021433980210'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c16-c17-bilge-and-sodden-hold.html' title='C16 &amp; C17 (Bilge and Sodden Hold)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-7902627026364804639</id><published>2009-11-24T02:43:00.000-08:00</published><updated>2010-01-18T00:32:17.796-08:00</updated><title type='text'>C15 (The Spider's Web)</title><content type='html'>This room contains a number of dream spider webs, which you should note clearly on the map you use during the combat. Characters who enter one of these squares of web are treated as though they were exposed to an attack from a dose of &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/c8-c14-eels-end-lower-deck.html#dreamspidervenom"&gt;Dream Spider Venom&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The ogre spider here is represented by a deathjump spider, but your characters should know it by the name used in the adventure. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 Ettercap Fang Guard&lt;/li&gt;&lt;li&gt;1 Deathjump Spider&lt;/li&gt;&lt;li&gt;3 &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/c15-spiders-web.html#dreamspider"&gt;Dream Spiders&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Total: 725 xp (Level 3 Encounter)&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_57MmzM9rqx0/Swu5ythy_YI/AAAAAAAABGA/Wwa9LtGy7_s/s1600/Dream+Spider+Stat+Block.PNG" imageanchor="1" name="dreamspider" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_57MmzM9rqx0/Swu5ythy_YI/AAAAAAAABGA/Wwa9LtGy7_s/s200/Dream+Spider+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-7902627026364804639?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/7902627026364804639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c15-spiders-web.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7902627026364804639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7902627026364804639'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c15-spiders-web.html' title='C15 (The Spider&apos;s Web)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_57MmzM9rqx0/Swu5ythy_YI/AAAAAAAABGA/Wwa9LtGy7_s/s72-c/Dream+Spider+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-550407340312957838</id><published>2009-11-24T02:36:00.000-08:00</published><updated>2009-11-24T02:50:09.022-08:00</updated><title type='text'>C8 - C14 (Eel's End Lower Deck)</title><content type='html'>Aside from the spider's lair in area C15 (detailed in its own section), the lower deck of the Eel's End is free of combat encounters.&lt;br /&gt;&lt;br /&gt;Area C8 contains six vials of shiver worth 15 gold pieces each, and a single dose of &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/c8-c14-eels-end-lower-deck.html#dreamspidervenom"&gt;Dream Spider Venom&lt;/a&gt;. All of this together is treasure parcel 9 from level 2. Though its combined value is more than 90 gold pieces, many parties will elect to destroy the shiver rather than selling it. Selling the shiver will net the party a bit of money, but it immediately drops the concordance value of Zellara's Harrow Deck by 2 points.&lt;br /&gt;&lt;br /&gt;The door to area C9 can be opened with the key, a DC 20 Thievery check, or a DC 22 Strength check to break the door open.&lt;br /&gt;&lt;br /&gt;The rope in area C10 (leading down to the bilge) can be climbed with a DC 10 Athletics check.&lt;br /&gt;&lt;br /&gt;Areas C11, C12 and C13 require no conversion information.&lt;br /&gt;&lt;br /&gt;Devargo's Den (area C14) contains a chest full of treasure which can be opened with the key or a DC 28 Thievery check. It contains treasure parcels 2 and 4 from level 2, an amulet worth 150 gold pieces, a necklace worth 200 gold pieces, a horn worth 20 gold pieces, and sacks of gold worth a total of 80 gold pieces (together, treasure parcels 6 and 9 from level 3).&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_57MmzM9rqx0/Swu59ilVxiI/AAAAAAAABGI/prIowwIo7yc/s1600/Dream+Spider+Venom+Stat+Block.PNG" imageanchor="1" name="dreamspidervenom" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_57MmzM9rqx0/Swu59ilVxiI/AAAAAAAABGI/prIowwIo7yc/s200/Dream+Spider+Venom+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-550407340312957838?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/550407340312957838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c8-c14-eels-end-lower-deck.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/550407340312957838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/550407340312957838'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c8-c14-eels-end-lower-deck.html' title='C8 - C14 (Eel&apos;s End Lower Deck)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_57MmzM9rqx0/Swu59ilVxiI/AAAAAAAABGI/prIowwIo7yc/s72-c/Dream+Spider+Venom+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-5385155302466498756</id><published>2009-11-24T01:55:00.000-08:00</published><updated>2009-11-24T01:55:22.405-08:00</updated><title type='text'>Knivesies</title><content type='html'>The game of knivesies can be easily represented under the 4th Edition rules set. It requires a bit of preparation, and a handful of special rules (including a terrain power).&lt;br /&gt;&lt;br /&gt;To set the event up, place both participants atop a 1-square-by-2-square table. They begin the encounter grabbed and restrained by each other (because their arms are bound together). This grab does not need to be sustained, and it cannot be ended voluntarily. Checks made to escape the grab take a -5 penalty. The leather strap binding the two participants together can be attacked (AC 16; Fortitude 15; other defenses 14; 20 hit points).&lt;br /&gt;&lt;br /&gt;A dagger is stuck in the table before the start of the match. When the game begins, each participant rolls initiative (including bystanders!). The two participants have a handful of actions they can make use of: they can grab the dagger from the table (a minor action), attempt to escape from the straps (ending the grabbed and restrained conditions for both participants; see Escape, &lt;i&gt;PHB&lt;/i&gt; 288), attack the leather strap or their opponent, or scoop up gold from the table (using a terrain power detailed below). They may also come up with other ideas, which you will have to adjudicate on the fly.&lt;br /&gt;&lt;br /&gt;Bystanders can also participate, whether by throwing gold atop the table (a minor action to throw up to 1d10 gold coins onto the table) or indirectly assisting their champion. As the game progresses, you should keep track of how much gold is on the table, and how much each participant possesses.&lt;br /&gt;&lt;br /&gt;The game is over when someone falls to 0 or fewer hit points, falls off the table (which allows a saving throw to avoid falling and to instead fall prone), or after no gold remains on the table (the rule that the game ends if any gold falls off the table is a silly one that encourages little more than the first person to snatch any gold to kick a single gold piece off to end the match and ensure victory).&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_57MmzM9rqx0/SwutHPU_UvI/AAAAAAAABF4/XlBRywJzOW0/s1600/Snatching+Gold+Stat+Block.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_57MmzM9rqx0/SwutHPU_UvI/AAAAAAAABF4/XlBRywJzOW0/s200/Snatching+Gold+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-5385155302466498756?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/5385155302466498756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/knivesies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5385155302466498756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5385155302466498756'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/knivesies.html' title='Knivesies'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_57MmzM9rqx0/SwutHPU_UvI/AAAAAAAABF4/XlBRywJzOW0/s72-c/Snatching+Gold+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-7931735581646411366</id><published>2009-11-23T02:32:00.000-08:00</published><updated>2010-01-18T00:31:52.944-08:00</updated><title type='text'>C7 (Throne of Spiders)</title><content type='html'>Barvasi is found here, with a handful of his thugs. Negotiations with the King of Spiders (should the more peaceful route be attempted) take the form of a skill challenge.&lt;br /&gt;&lt;br /&gt;Should fighting erupt in here, I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2 Human Bandits&lt;/li&gt;&lt;li&gt;2 Halfling Thieves&lt;/li&gt;&lt;li&gt;False Floor Pit (minor action to trigger while adjacent to throne, see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/217507200"&gt;Dungeon Master's Guide&lt;/a&gt;) &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Devargo Barvasi (use Onster Glarrak, see &lt;a href="http://www.wizards.com/default.asp?x=dnd/drtoc/372"&gt;Dragon #372&lt;/a&gt;)&lt;/li&gt;&lt;/ul&gt;Total: 950 xp (Level 5 Encounter)&lt;br /&gt;&lt;br /&gt;Modify the flavor of the abilities in the Onster Glarrak stat block to reflect spiders instead of snakes.&lt;br /&gt;&lt;br /&gt;Devargo begins by triggering the trap door in the floor if anyone is atop it. Unless a creature falls into the pit, a round later the monsters in area C15 roll initiative and attack, climbing up out of the trap door and complicating this fight for the PCs a great deal.&lt;br /&gt;&lt;br /&gt;Barvasi carries treasure parcel 1 from level 2.&lt;br /&gt;&lt;br /&gt;With regards to the pseudodragon trapped in the cage, normally pseudodragons are not particularly intelligent in 4th Edition, nor nor are they able to communicate telepathically. Majenko, however, ought to be. If it is an issue, this can be easily justified by having him explain that he was the subject of some arcane experimentation at the Acadamae. Unlocking his cage is a DC 16 Thievery check. He will serve his rescuer as a companion character. As a DM, you should try to avoid having the party use him at every opportunity. If your group is lacking a player for the session, allowing one of the players to use Majenko can help level the playing field. His stats are provided below, at level 2. Follow the companion character guidelines presented in the Dungeon Master's Guide 2 for increasing his level (page 33).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SxCzBAj40BI/AAAAAAAABGY/98L5mgs8Nk8/s1600/Majenko+Stat+Block.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SxCzBAj40BI/AAAAAAAABGY/98L5mgs8Nk8/s200/Majenko+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Skill Challenge: An Audience with Devargo&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Setup: The PCs have three methods at their disposal to draw the ambassador's love letters out of Devargo. They can bribe him, which automatically brings them closer to their goal, but deprives them of what might otherwise be their reward. They can persuade him to hand them over after winning his favor through skill checks. Finally, they can participate in games of knivesies and hope to beat the King of Spiders.&lt;br /&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_57MmzM9rqx0/SwpiXxts-4I/AAAAAAAABFw/4Uwm2DtCAzM/s1600/An+Audience+with+Devargo+Stat+Block.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_57MmzM9rqx0/SwpiXxts-4I/AAAAAAAABFw/4Uwm2DtCAzM/s200/An+Audience+with+Devargo+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-7931735581646411366?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/7931735581646411366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c7-throne-of-spiders.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7931735581646411366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7931735581646411366'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c7-throne-of-spiders.html' title='C7 (Throne of Spiders)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_57MmzM9rqx0/SxCzBAj40BI/AAAAAAAABGY/98L5mgs8Nk8/s72-c/Majenko+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-6465630310261006868</id><published>2009-11-23T01:43:00.000-08:00</published><updated>2010-01-18T00:31:34.815-08:00</updated><title type='text'>C1 - C6 (Eel's End Pier)</title><content type='html'>Fighting won't necessarily break out here and involve the Eel's End guards, but in case it does, I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;12 Human Rabble&lt;/li&gt;&lt;li&gt;8 Halfling Stouts&lt;/li&gt;&lt;/ul&gt;Total: 620 xp (Level 2 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-6465630310261006868?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/6465630310261006868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c1-c6-eels-end-pier.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6465630310261006868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6465630310261006868'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/c1-c6-eels-end-pier.html' title='C1 - C6 (Eel&apos;s End Pier)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-329839812527982682</id><published>2009-11-23T01:21:00.000-08:00</published><updated>2009-11-23T01:21:43.239-08:00</updated><title type='text'>The Ambassador's Secret</title><content type='html'>Award the party with 200 gold pieces should they bring Verik in alive, or 100 gold pieces if he arrives dead (treasure parcel 5 from level 1). Either way, Cressida also allows them to take a single level 3 magic item from the Citadel's resources for their continued service (treasure parcel 3 from level 1).&lt;br /&gt;&lt;br /&gt;When the PCs accept the field marshal's request to visit Eel's End, give them a major quest to fish up some dirt on Ambassador Amprei. They are granted 500 gold pieces for the purpose of bribing the King of Spiders (regardless of how much they end up keeping, this is treasure parcels 5 and 10 from level 2).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-329839812527982682?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/329839812527982682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/ambassadors-secret.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/329839812527982682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/329839812527982682'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/ambassadors-secret.html' title='The Ambassador&apos;s Secret'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-2186490725318238170</id><published>2009-11-23T01:12:00.000-08:00</published><updated>2009-11-23T01:12:45.924-08:00</updated><title type='text'>Vimanda's Raktavarna</title><content type='html'>The silver dagger on Verik's desk cannot be identified as a magic item, since it technically isn't one. Should the PCs attempt an Arcana check to detect magic (DC 29, see &lt;i&gt;PHB&lt;/i&gt; page 181), they discover that the blade is magical despite having no properties of its own as a weapon. A second Arcana check can then be made (again, DC 29) to identify the dagger as the product of a ritual to create a raktavarna. Success on this check also means the character is somewhat familiar with raktavarnas and their connections to rakshasas. Should the creature wise up to the party's knowledge of its true nature, it shifts back to snake form to attack, falling dead mid-lunge as its connection to its master is cut off.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-2186490725318238170?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/2186490725318238170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/vimandas-raktavarna.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2186490725318238170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2186490725318238170'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/vimandas-raktavarna.html' title='Vimanda&apos;s Raktavarna'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-8994402407122726436</id><published>2009-11-10T16:42:00.000-08:00</published><updated>2010-01-18T00:31:05.405-08:00</updated><title type='text'>Tangent: Treasure and Leveling in Edge of Anarchy</title><content type='html'>This is where all information on experience point totals, level marks and treasure parcels for Edge of Anarchy will go. This post will be updated as the adventure is converted.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Treasure Parcels for Level 1:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Parcel 1 is found with Verik Vancaskerkin. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 2 is found in Gaedren Lamm's footlocker.&lt;/li&gt;&lt;li&gt;Parcel 3 is provided by Field Marshal Cressida Croft. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 4 is found in Gaedren Lamm's footlocker.&lt;/li&gt;&lt;li&gt;Parcel 5 is the reward for bringing Verik to justice. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 6 is found in Gaedren Lamm's footlocker.&lt;/li&gt;&lt;li&gt;Parcel 7 is found in the livestock holding pens. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 8 is found in Gaedren Lamm's footlocker.&lt;/li&gt;&lt;li&gt;Parcel 9 is found in Gaedren Lamm's footlocker.&lt;/li&gt;&lt;li&gt;Parcel 10 is found in Gaedren Lamm's footlocker.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Treasure Parcels for Level 2:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Parcel 1 is carried by Devargo Barvasi.&lt;/li&gt;&lt;li&gt;Parcel 2 is found in the Eel's End lower deck.&lt;/li&gt;&lt;li&gt;Parcel 3 is awarded to the PCs for retrieving the ambassador's letters. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 4 is found in the Eel's End lower deck. &lt;/li&gt;&lt;li&gt;Parcel 5 is bribe or reward money for dealing with Barvasi.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 6 is awarded to the PCs by Queen Ileosa.&lt;/li&gt;&lt;li&gt;Parcel 7 is awarded to the PCs by Queen Ileosa.&lt;/li&gt;&lt;li&gt;Parcel 8 is awarded to the PCs by Queen Ileosa.&lt;/li&gt;&lt;li&gt;Parcel 9 is found in the shiver lab on the Eel's End.&lt;/li&gt;&lt;li&gt;Parcel 10 is bribe or reward money for dealing with Barvasi.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Treasure Parcels for Level 3:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Parcel 3 is found in the otyugh's filth pit. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 4 is awarded to the PCs for bringing Trinia in. &lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 5 is awarded to the PCs for bringing Trinia in. &lt;/li&gt;&lt;li&gt;Parcel 6 is found in the Eel's End lower deck.&lt;/li&gt;&lt;li&gt;Parcel 7 is awarded to the PCs for retrieving the ambassador's letters.&lt;/li&gt;&lt;li&gt;Parcel 8 is awarded to the PCs for retrieving the ambassador's letters.  &lt;/li&gt;&lt;li&gt;Parcel 9 is found in the Eel's End lower deck.&lt;/li&gt;&lt;li&gt;Parcel 10 is a gift from Amin Jalento for saving his life. &lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Treasure Parcels for Level 4:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Parcel 6 is awarded to the PCs for returning Gaekhen's remains.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Parcel 7 is awarded to the PCs for returning Gaekhen's remains.&lt;/li&gt;&lt;li&gt;Parcel 9 is found in the otyugh's filth pit. &lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-8994402407122726436?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/8994402407122726436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/tangent-treasure-and-leveling-in-edge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/8994402407122726436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/8994402407122726436'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/tangent-treasure-and-leveling-in-edge.html' title='Tangent: Treasure and Leveling in Edge of Anarchy'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-6999311357192285516</id><published>2009-11-10T16:39:00.000-08:00</published><updated>2010-01-18T00:30:45.107-08:00</updated><title type='text'>B7 &amp; B8 (Upper Floor)</title><content type='html'>A couple of guards are up here when the PCs arrive, relaxing and playing cards. Verik is in the offices. If the upstairs is warned of the intruders, they take up ready positions and steel themselves for their arrival. Otherwise, they are startled by the party's appearance, and Verik appears on the second round to help deal with the problem. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2 Emerald Claw Scouts&lt;/li&gt;&lt;li&gt;1 Emerald Claw Knight&lt;/li&gt;&lt;li&gt;&lt;a href="http://longlivekorvosa.blogspot.com/2009/11/b7-b8-upper-floor.html#verikvancaskerkin"&gt;Verik Vancaskerkin&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Total: 700 xp (Level 3 Encounter)&lt;br /&gt;&lt;br /&gt;Verik wears, wields or otherwise carries treasure parcel 1 from level 1.&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_57MmzM9rqx0/SvoHq0Fc0mI/AAAAAAAABFQ/SkcJP5hhVn8/s1600-h/Verik+Vancaskerkin+Stat+Block.PNG" imageanchor="1" name="verikvancaskerkin" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_57MmzM9rqx0/SvoHq0Fc0mI/AAAAAAAABFQ/SkcJP5hhVn8/s200/Verik+Vancaskerkin+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-6999311357192285516?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/6999311357192285516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b7-b8-upper-floor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6999311357192285516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6999311357192285516'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b7-b8-upper-floor.html' title='B7 &amp; B8 (Upper Floor)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_57MmzM9rqx0/SvoHq0Fc0mI/AAAAAAAABFQ/SkcJP5hhVn8/s72-c/Verik+Vancaskerkin+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-5883539128759077656</id><published>2009-11-10T16:18:00.000-08:00</published><updated>2010-01-18T00:30:41.879-08:00</updated><title type='text'>B5 (Holding Pens)</title><content type='html'>There is little the boars can do to the party if they are ignored, though should the PCs discover the treasure hidden in the southern pen they may decide to investigate the northern one as well. If they do so, the boars attack. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;5 Boars (use 2 Guard Drakes and 3 Gray Wolves)&lt;/li&gt;&lt;/ul&gt;Total: 625 xp (Level 2 Encounter)&lt;br /&gt;&lt;br /&gt;The stash hidden in the southern cage contains 120 gold pieces worth of various coin and jewelry (treasure parcel 7 from level 1).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-5883539128759077656?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/5883539128759077656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b5-holding-pens.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5883539128759077656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5883539128759077656'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b5-holding-pens.html' title='B5 (Holding Pens)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-1136181061958656716</id><published>2009-11-09T18:14:00.000-08:00</published><updated>2010-01-18T22:09:19.438-08:00</updated><title type='text'>Tangent: Edge of Anarchy Bestiary</title><content type='html'>Edge of Anarchy, as with all Pathfinder adventures, contains a number of new monsters to challenge a party of adventurers. Regardless of whether or not the monster appears in the actual adventure, I will be updating all Bestiary entries to 4th Edition.&lt;br /&gt;&lt;br /&gt;Edge of Anarchy contains the Carrion Golem, Devilfish, Dream Spider, Soulbound Doll, Raktavarna, and Reefclaw. As monsters are used in the updated adventure they will be posted here, with the remaining entries published when the adventure concludes.&lt;br /&gt;&lt;br /&gt;Carrion Golem:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_57MmzM9rqx0/S1VKj-FRjcI/AAAAAAAABH4/gT6BR_e3-H4/s1600-h/Carrion+Golem+Stat+Block.PNG" imageanchor="1" name="carriongolem" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_57MmzM9rqx0/S1VKj-FRjcI/AAAAAAAABH4/gT6BR_e3-H4/s200/Carrion+Golem+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Devilfish:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/S1VK3cdKHrI/AAAAAAAABIA/TDloJQ7O63g/s1600-h/Devilfish+Stat+Block.png" imageanchor="1" name="devilfish" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/S1VK3cdKHrI/AAAAAAAABIA/TDloJQ7O63g/s200/Devilfish+Stat+Block.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dream Spider:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_57MmzM9rqx0/S1VK9WYMskI/AAAAAAAABII/MeKBZFxbxDE/s1600-h/Dream+Spider+Stat+Block.PNG" imageanchor="1" name="dreamspider" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_57MmzM9rqx0/S1VK9WYMskI/AAAAAAAABII/MeKBZFxbxDE/s200/Dream+Spider+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Soulbound Doll:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_57MmzM9rqx0/S1VLQnLWpfI/AAAAAAAABIQ/qhqxgvURtoM/s1600-h/Soulbound+Doll+Stat+Block.png" imageanchor="1" name="soulbounddoll" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_57MmzM9rqx0/S1VLQnLWpfI/AAAAAAAABIQ/qhqxgvURtoM/s200/Soulbound+Doll+Stat+Block.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Raktavarna:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_57MmzM9rqx0/S1VLkNU079I/AAAAAAAABIY/DBPAfw2PtBo/s1600-h/Raktavarna+Stat+Block.png" imageanchor="1" name="raktavarna" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_57MmzM9rqx0/S1VLkNU079I/AAAAAAAABIY/DBPAfw2PtBo/s200/Raktavarna+Stat+Block.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Reefclaw:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_57MmzM9rqx0/S1VLp17_8TI/AAAAAAAABIg/uafNdl_PBm4/s1600-h/Reefclaw+Stat+Block.PNG" imageanchor="1" name="reefclaw" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_57MmzM9rqx0/S1VLp17_8TI/AAAAAAAABIg/uafNdl_PBm4/s200/Reefclaw+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-1136181061958656716?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/1136181061958656716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/tangent-edge-of-anarchy-bestiary.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/1136181061958656716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/1136181061958656716'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/tangent-edge-of-anarchy-bestiary.html' title='Tangent: Edge of Anarchy Bestiary'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_57MmzM9rqx0/S1VKj-FRjcI/AAAAAAAABH4/gT6BR_e3-H4/s72-c/Carrion+Golem+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-6145308717745088772</id><published>2009-11-09T18:10:00.000-08:00</published><updated>2010-01-18T00:29:52.485-08:00</updated><title type='text'>B4 (Reefclaw Pit)</title><content type='html'>Should the PCs decide to investigate the pit beneath the grating in B4, make use of the following encounter. As per the original adventure, the reefclaws will tolerate the presence of someone in their pit as long as the character doesn't go browsing through the refuse at the bottom. Enlarge the size of the pit by a square or so in each direction. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;4 &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/tangent-edge-of-anarchy-bestiary.html#reefclaw"&gt;Reefclaws&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Total: 500 xp (Level 1 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-6145308717745088772?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/6145308717745088772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b4-reefclaw-pit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6145308717745088772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6145308717745088772'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b4-reefclaw-pit.html' title='B4 (Reefclaw Pit)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-2682392414300020431</id><published>2009-11-09T01:55:00.000-08:00</published><updated>2010-01-18T00:29:25.806-08:00</updated><title type='text'>B4 (Killing Floor)</title><content type='html'>The metal track that runs across this room's ceiling provides an interesting bit of interactive terrain. Terrain powers for sliding across the room on meat hooks and shoving carcasses at other creatures are provided below.&lt;br /&gt;&lt;br /&gt;Another four guards are located in here, and react with immediate hostility to the PCs' intrusion. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 Elf Archer&lt;/li&gt;&lt;li&gt;1 Elf Scout&lt;/li&gt;&lt;li&gt;2 Human Mercenaries&lt;/li&gt;&lt;/ul&gt;Total: 550 xp (Level 2 Encounter)&lt;br /&gt;&lt;br /&gt;Stat blocks:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_57MmzM9rqx0/Svfm3LmkJdI/AAAAAAAABEw/VyVYdkNwUGk/s1600-h/Metal+Track+%28Shove%29+Stat+Block.PNG" imageanchor="1" name="metaltrackshove" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_57MmzM9rqx0/Svfm3LmkJdI/AAAAAAAABEw/VyVYdkNwUGk/s200/Metal+Track+%28Shove%29+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/Svfm9Z9UUBI/AAAAAAAABE4/pJ4fUBCRqoY/s1600-h/Metal+Track+%28Slide%29+Stat+Block.PNG" imageanchor="1" name="metaltrackslide" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/Svfm9Z9UUBI/AAAAAAAABE4/pJ4fUBCRqoY/s200/Metal+Track+%28Slide%29+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-2682392414300020431?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/2682392414300020431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b4-killing-floor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2682392414300020431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2682392414300020431'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b4-killing-floor.html' title='B4 (Killing Floor)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_57MmzM9rqx0/Svfm3LmkJdI/AAAAAAAABEw/VyVYdkNwUGk/s72-c/Metal+Track+%28Shove%29+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-442267896814646688</id><published>2009-11-09T01:29:00.000-08:00</published><updated>2010-01-18T00:29:31.754-08:00</updated><title type='text'>B1 (Shopfront)</title><content type='html'>As with the encounters in the old fishery, you should increase the size of All the World's Meat to allow for freer movement - a little less than double the original size is a good rule of thumb.&lt;br /&gt;&lt;br /&gt;Should the PCs decide to employ the illicit services the mercenaries here offer, they can rid themselves of the few guards stationed up front - for a short while. Unless they devise a way to keep them away for longer, however, they return just as the PCs are about to leave All the World's Meat (likely with the unconscious or dead Verik in tow). I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2 Mithrendain Guards (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/242070000"&gt;Dragon Magazine Annual 2009&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;2 Common Gladiators (see &lt;a href="http://www.wizards.com/default.asp?x=products/dndacc/242070000"&gt;Dragon Magazine Annual 2009&lt;/a&gt;)&lt;/li&gt;&lt;/ul&gt;Total: 550 xp (Level 2 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-442267896814646688?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/442267896814646688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b1-shopfront.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/442267896814646688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/442267896814646688'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/b1-shopfront.html' title='B1 (Shopfront)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-5964118747491180296</id><published>2009-11-09T01:17:00.000-08:00</published><updated>2009-11-09T01:32:12.966-08:00</updated><title type='text'>Welcome to the Guard</title><content type='html'>Give the party a major quest to deal with Vancaskerkin and his Cow Hammer Boys. Discovering the side business run by the mercenaries requires a Streetwise check (DC 10), with success by 5 or more indicating the the party learns the passphrase as well.&lt;br /&gt;&lt;br /&gt;All the World's Meat is made up of five encounters - the entrance, the killing floor, the reefclaw pit, the boars, and the upper floor where Vancaskerkin makes his stand. While the boars and reefclaw certainly won't bother running to the aid of the Cow Hammer Boys, it's possible that the sounds of combat will carry through the building. Rather than rushing to help their fellow mercenaries, if violence is heard on the lower floor, the other thugs assume it's another angry "customer" upset at the thin (or absent) selection of fresh meat.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-5964118747491180296?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/5964118747491180296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/welcome-to-guard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5964118747491180296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5964118747491180296'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/welcome-to-guard.html' title='Welcome to the Guard'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-3454218132244068737</id><published>2009-11-09T01:05:00.000-08:00</published><updated>2009-11-09T01:05:56.991-08:00</updated><title type='text'>Long Live the Queen!</title><content type='html'>This part of the adventure will go by lightning-quick. It consists of a single visit to Castle Korvosa. The only conversion needed here is for the reward the party receives for returning the queen's brooch: 12 gold ingots worth 50 gold pieces each (treasure parcels 6, 7, and 8 from level 2).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-3454218132244068737?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/3454218132244068737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/long-live-queen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3454218132244068737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3454218132244068737'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/long-live-queen.html' title='Long Live the Queen!'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-2168135981377536663</id><published>2009-11-09T00:56:00.000-08:00</published><updated>2009-11-27T20:44:46.079-08:00</updated><title type='text'>A City Gone Mad</title><content type='html'>This portion of the adventure is relatively short, and its events are spread throughout the rest of Edge of Anarchy. While King Eodred's death occurs immediately, the unrest in Korvosa is long-lived. The encounters outlined in the City in Turmoil section should be interspersed throughout the rest of the adventure. There are five of them, and what follows is my suggestion for when the PCs ought to experience them.&lt;br /&gt;&lt;br /&gt;Run the Meet the Mob encounter on the way back from the old fishery, immediately following the King's death.&lt;br /&gt;&lt;br /&gt;Run the Mad Prophet encounter when the party makes its way to All the World's Meat.&lt;br /&gt;&lt;br /&gt;Run the Drunken Guard encounter when the party returns from All the World's Meat, before they reach the Citadel.&lt;br /&gt;&lt;br /&gt;Run the Imps and Dragons encounter when the party is summoned to the Citadel before being asked to investigate Eel's End.&lt;br /&gt;&lt;br /&gt;Run the Otyugh Uprising encounter on the way back from Eel's End.&lt;br /&gt;&lt;br /&gt;After Eel's End, the worst of the city's rioting problems have already taken place. Do make an effort to let the party play out all five encounters. They add some great local color to the game, and can help fill in some experience gaps to boot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-2168135981377536663?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/2168135981377536663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/city-gone-mad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2168135981377536663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2168135981377536663'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/city-gone-mad.html' title='A City Gone Mad'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-5618122365869750798</id><published>2009-11-08T23:58:00.000-08:00</published><updated>2010-01-18T00:25:32.407-08:00</updated><title type='text'>A3 (Back Alley)</title><content type='html'>I've increased the number of sharks here to two, and created a new low-level shark stat block for use here and aboard the Eel's End. To compensate for the size of the sharks and the space needed for movement, increase both the size of the boardwalk and the distance between the fishery and the warehouse next door. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;2 &lt;a href="http://longlivekorvosa.blogspot.com/2009/11/a3-back-alley.html#jigsawshark"&gt;Jigsaw Sharks&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Total: 500 xp (Level 1 Encounter)&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_57MmzM9rqx0/SvfL3SN_2zI/AAAAAAAABEg/6pKmqlhw0d4/s1600-h/Jigsaw+Shark+Stat+Block.PNG" imageanchor="1" name="jigsawshark" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_57MmzM9rqx0/SvfL3SN_2zI/AAAAAAAABEg/6pKmqlhw0d4/s200/Jigsaw+Shark+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-5618122365869750798?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/5618122365869750798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/a3-back-alley.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5618122365869750798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5618122365869750798'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/a3-back-alley.html' title='A3 (Back Alley)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_57MmzM9rqx0/SvfL3SN_2zI/AAAAAAAABEg/6pKmqlhw0d4/s72-c/Jigsaw+Shark+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-2490527725321947034</id><published>2009-11-08T15:59:00.000-08:00</published><updated>2010-01-18T00:27:18.806-08:00</updated><title type='text'>The Brooch, the Harrowing Ritual, and the Harrow Deck</title><content type='html'>The value of the queen's brooch is largely unimportant. While it might be possible for the PCs to find someone willing to buy it (probably outside Korvosa), selling it would effectively end (or at least seriously derail) the campaign. Every effort should be made to encourage the PCs to return it to its owner, including giving the party a minor quest to ensure its safe return.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Harrowing&lt;/b&gt;&lt;br /&gt;&lt;i&gt;As the cards are laid out before your companions, the threads of fate spin unseen around you.&lt;/i&gt;&lt;br /&gt;&lt;b&gt;Level:&lt;/b&gt; 2&lt;br /&gt;&lt;b&gt;Category:&lt;/b&gt; Divination&lt;br /&gt;&lt;b&gt;Time:&lt;/b&gt; 10 minutes&lt;br /&gt;&lt;b&gt;Duration:&lt;/b&gt; Special&lt;br /&gt;&lt;b&gt;Component Cost:&lt;/b&gt; 30 gp, plus a focus worth 100 gp&lt;br /&gt;&lt;b&gt;Market Price:&lt;/b&gt; 100 gp&lt;br /&gt;&lt;b&gt;Key Skill:&lt;/b&gt; Arcana&lt;br /&gt;&lt;br /&gt;As part of the casting of this ritual, perform a Harrow reading on a minor or major quest. Based on the results of the reading, the party will enjoy fate's blessing - or ill fortune - during certain encounters tied to that quest. At the end of the ritual, make an Arcana check. The check determines the number of upcoming encounters that this ritual affects, though the ritual's effects end if the quest is completed, even if the appropriate number of encounters have not taken place. Ultimately, the DM decides which encounters the party faces are tied to the quest and this ritual, and will inform you when you are participating in one of the affected encounters.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SvfBi7RqaXI/AAAAAAAABEY/DIbnIffN2Rg/s1600-h/Harrowing+Stat+Block+Check+Result.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SvfBi7RqaXI/AAAAAAAABEY/DIbnIffN2Rg/s640/Harrowing+Stat+Block+Check+Result.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If the number of true aligned cards that appear in the spread is equal to or greater than the number of opposite aligned cards, the party gains a single Harrow point during each of these encounters that any one character can make use of.&lt;br /&gt;&lt;br /&gt;If the number of true aligned cards that appear in the spread is less than the number of opposite aligned cards, the party loses the ability to spend Harrow points during these encounters.&lt;br /&gt;&lt;br /&gt;If a character's choosing card appears in the spread, the first time that character is dropped to 0 or fewer hit points during the ritual's duration, fate intercedes and negates the triggering damage.&lt;br /&gt;&lt;br /&gt;This ritual cannot be performed while the party is still under the ritual's effects.&lt;br /&gt;&lt;br /&gt;Focus: A Harrow deck.&lt;br /&gt;&lt;br /&gt;Zellara's Harrow Deck is a powerful artifact in its own right, and deserves to be treated as such mechanically. The DMG2 contains some helpful guidelines for artifacts designed for multiple players - practically all of the Harrow Deck's utility is located at the party-wide level. In addition, the Harrow Deck is not designed to depart the party at the end of a tier, like most artifacts are. It should be present with the party for the duration of the campaign (unless they manage to rid themselves of it, purposefully or inadvertently).&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SvdY7IhhEOI/AAAAAAAABDo/1BqUNsL_uYQ/s1600-h/Zellara%27s+Harrow+Deck+Stat+Block.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SvdY7IhhEOI/AAAAAAAABDo/1BqUNsL_uYQ/s640/Zellara%27s+Harrow+Deck+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SvdY88lGnvI/AAAAAAAABDw/H4SmkZqhWf4/s1600-h/Zellara%27s+Harrow+Deck+Stat+Block+Concordance.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SvdY88lGnvI/AAAAAAAABDw/H4SmkZqhWf4/s640/Zellara%27s+Harrow+Deck+Stat+Block+Concordance.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Pleased (16-20)&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_57MmzM9rqx0/SvdY-Udvb8I/AAAAAAAABD4/Uh2uRwLKkYM/s1600-h/Zellara%27s+Harrow+Deck+Stat+Block+Pleased.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_57MmzM9rqx0/SvdY-Udvb8I/AAAAAAAABD4/Uh2uRwLKkYM/s640/Zellara%27s+Harrow+Deck+Stat+Block+Pleased.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Satisfied (12-15)&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_57MmzM9rqx0/SvdY_TAioBI/AAAAAAAABEA/67ZIr65jYXM/s1600-h/Zellara%27s+Harrow+Deck+Stat+Block+Satisfied.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_57MmzM9rqx0/SvdY_TAioBI/AAAAAAAABEA/67ZIr65jYXM/s640/Zellara%27s+Harrow+Deck+Stat+Block+Satisfied.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;b&gt;Normal (5-11)&lt;/b&gt;&lt;br /&gt;Unchanged from main stat block.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;Unsatisfied (1-4)&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_57MmzM9rqx0/SvdZBDeUkKI/AAAAAAAABEI/IX0vJijkljg/s1600-h/Zellara%27s+Harrow+Deck+Stat+Block+Unsatisfied.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_57MmzM9rqx0/SvdZBDeUkKI/AAAAAAAABEI/IX0vJijkljg/s640/Zellara%27s+Harrow+Deck+Stat+Block+Unsatisfied.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Angered (0 or lower)&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_57MmzM9rqx0/SvdZCFfuFNI/AAAAAAAABEQ/k_AlJUxLzhk/s1600-h/Zellara%27s+Harrow+Deck+Stat+Block+Angered.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_57MmzM9rqx0/SvdZCFfuFNI/AAAAAAAABEQ/k_AlJUxLzhk/s640/Zellara%27s+Harrow+Deck+Stat+Block+Angered.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-2490527725321947034?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/2490527725321947034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/brooch-and-harrow-deck.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2490527725321947034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/2490527725321947034'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/brooch-and-harrow-deck.html' title='The Brooch, the Harrowing Ritual, and the Harrow Deck'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_57MmzM9rqx0/SvfBi7RqaXI/AAAAAAAABEY/DIbnIffN2Rg/s72-c/Harrowing+Stat+Block+Check+Result.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-5834418677813058184</id><published>2009-11-07T22:47:00.000-08:00</published><updated>2010-01-18T00:25:12.222-08:00</updated><title type='text'>A12 - A14 (Gaedren's Playground)</title><content type='html'>The original adventure describes a scene that takes place every so often at the fishery. When it comes time to feed Gobblegut, he dangles a misbehaving orphan from the manacles there and slowly lowers it towards the alligator while tormenting the child with impossible questions. Giggles assists him with this. There is no better scene for the PCs to walk in on than this exact ritual taking place. It gives Giggles a reason to be present (beefing up the encounter a bit), reinforces that Gaedren is a horrible person who engages in mental torture and feeds children to alligators, and provides something unquestionably heroic for the PCs to do during the fight: save the kid from Gobblegut.&lt;br /&gt;&lt;br /&gt;This room should also be enlarged, providing a couple of squares' width to walk around the opening in the floor. &lt;br /&gt;&lt;br /&gt;Gaedren is only a standard monster. While he is the primary villain of this part of the adventure, he isn't much by himself. He relies on his thugs and urchins to do much of his dirty work for him, and age hasn't been terribly kind to the cretin. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Gobblegut, Visejaw Crocodile&lt;/li&gt;&lt;li&gt;Giggles, Half-Orc Archer (see Eberron Campaign Setting)&lt;/li&gt;&lt;li&gt;&lt;a href="http://longlivekorvosa.blogspot.com/2009/11/a12-a14-gaedrens-playground.html#gaedrenlamm"&gt;Gaedren Lamm&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Total: 475 xp (Level 1 Encounter)&lt;br /&gt;&lt;br /&gt;On Giggles' first action, he lets go of the rope as a free action, sending the child plummeting towards Gobblegut's snapping maw. At the end of Giggles' next turn, the child will hit the water. The PCs have that window of time to attempt a rescue, probably by using the terrain power provided below. If the PCs fail to rescue the child, it's up to you as a DM to decide the urchin's fate. If you'd like the kid to survive, have it ready an action to climb up one of the posts sticking up from below as soon as it touches the water, just barely out of reach of the alligator. If he &lt;i&gt;is&lt;/i&gt; rescued, he does his best to scramble up atop the floor and into the room, where he tends to downed PCs with unmodified (+0) Heal checks.&lt;br /&gt;&lt;br /&gt;Gaedren's footlocker contains the following adjusted treasure: a cigar case worth 15 gold pieces, a gold ingot worth 40 gold pieces, a crown worth 100 gold pieces, a kraken carving worth 75 gold pieces, a silver ring worth 50 gold pieces, an ivory figurine worth 120 gold pieces (altogether, treasure parcels 6, 8, 9 and 10 from level 1) as well as treasure parcels 2 and 4 from level 1.&lt;br /&gt;&lt;br /&gt;Stat blocks:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SvZpDgdMkUI/AAAAAAAABDY/PV8cxTzWRjI/s1600-h/Gaedren+Lamm+Stat+Block.PNG" imageanchor="1" name="gaedrenlamm" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SvZpDgdMkUI/AAAAAAAABDY/PV8cxTzWRjI/s200/Gaedren+Lamm+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/_57MmzM9rqx0/SvZpFGPaslI/AAAAAAAABDg/pNIF25Xho8k/s1600-h/Save+the+Urchin+Stat+Block.PNG" imageanchor="1" name="savetheurchin" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_57MmzM9rqx0/SvZpFGPaslI/AAAAAAAABDg/pNIF25Xho8k/s200/Save+the+Urchin+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-5834418677813058184?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/5834418677813058184/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/a12-a14-gaedrens-playground.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5834418677813058184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/5834418677813058184'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/a12-a14-gaedrens-playground.html' title='A12 - A14 (Gaedren&apos;s Playground)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_57MmzM9rqx0/SvZpDgdMkUI/AAAAAAAABDY/PV8cxTzWRjI/s72-c/Gaedren+Lamm+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-6050578989245277095</id><published>2009-11-07T22:10:00.000-08:00</published><updated>2010-01-18T00:25:05.121-08:00</updated><title type='text'>A9 &amp; A10 (Kraken's Folly)</title><content type='html'>I've removed the spiders from this encounter - there are plenty of spiders in Part Four of this adventure, and they serve little thematic purpose here, so there's no real harm in the change. Instead, the hold is occupied by a few stirges and a pair of centipede swarms. You can leave the webbing in the hold as part of the description if you'd like (after all, the ship's been unused for a long time). I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;3 Stirges&lt;/li&gt;&lt;li&gt;2 Centipede Swarms&lt;/li&gt;&lt;/ul&gt;Total: 575 xp (Level 2 Encounter)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-6050578989245277095?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/6050578989245277095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/a9-a10-krakens-folly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6050578989245277095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6050578989245277095'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/a9-a10-krakens-folly.html' title='A9 &amp; A10 (Kraken&apos;s Folly)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-7243959330038051813</id><published>2009-11-07T21:59:00.000-08:00</published><updated>2010-01-18T00:25:01.615-08:00</updated><title type='text'>A4 - A8 (The Old Fishery Upper Floor)</title><content type='html'>All of the encounters on the upper floor have been combined, here. Given the tight quarters of the original adventure, it was likely that starting a fight in one room would bring the others running anyway.&lt;br /&gt;&lt;br /&gt;Increase the size of the fishery substantially. Avoid one-square-wide hallways or walkways, and make sure that there is enough room for both PCs and monsters to move about.&lt;br /&gt;&lt;br /&gt;Place the dog in the entry room, and have the rest of the monsters file in during the first and second rounds of combat. I suggest the following encounter for a party of five adventurers:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Children, 8 Human Gang Members (see &lt;a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/218287200"&gt;Forgotten Realms Campaign Guide&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Bloo, Starved Dog (see &lt;a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/218287200"&gt;Forgotten Realms Campaign Guide&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;Hookshanks, Gnome Skulk&lt;/li&gt;&lt;li&gt;&lt;a href="http://longlivekorvosa.blogspot.com/2009/11/a4-a8-old-fishery-upper-floor.html#lammslittlelambs"&gt;Lamm's Little Lambs&lt;/a&gt; &lt;/li&gt;&lt;li&gt;Yargin, Human Bandit&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Total: 675 xp (Level 3 Encounter)&lt;br /&gt;&lt;br /&gt;Giggles has been relocated to the lower floor, for reasons that will be explained in that encounter's write-up.&lt;br /&gt;&lt;br /&gt;The PCs can influence the children's behavior through a skill challenge, provided below.&lt;br /&gt;&lt;br /&gt;Stat block:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_57MmzM9rqx0/SvZeLa4fT8I/AAAAAAAABDQ/7MksHTedBW8/s1600-h/Lamm%27s+Little+Lambs+Stat+Block.PNG" imageanchor="1" name="lammslittlelambs" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_57MmzM9rqx0/SvZeLa4fT8I/AAAAAAAABDQ/7MksHTedBW8/s200/Lamm%27s+Little+Lambs+Stat+Block.PNG" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-7243959330038051813?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/7243959330038051813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/a4-a8-old-fishery-upper-floor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7243959330038051813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/7243959330038051813'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/11/a4-a8-old-fishery-upper-floor.html' title='A4 - A8 (The Old Fishery Upper Floor)'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_57MmzM9rqx0/SvZeLa4fT8I/AAAAAAAABDQ/7MksHTedBW8/s72-c/Lamm%27s+Little+Lambs+Stat+Block.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-8466899573993480780</id><published>2009-10-25T16:59:00.000-07:00</published><updated>2009-10-25T17:27:56.855-07:00</updated><title type='text'>The Old Fishery</title><content type='html'>I've broken the Old Fishery down into four encounters: the upper floor, the shark attack, the &lt;span style="font-style: italic;"&gt;Kraken's Folly&lt;/span&gt;, and the lower floor. This makes for a pretty solid day of adventuring; the PCs should be capable of clearing out the entire fishery without needing an extended rest.&lt;br /&gt;&lt;br /&gt;The shark encounter and the &lt;span style="font-style: italic;"&gt;Kraken's Folly&lt;/span&gt; are not strictly necessary to complete the task at hand and advance the story of the adventure. While it is likely that the party will come across these encounters, award them experience as though they had even if they don't - this will allow them to keep pace with the adventure's progression. That said, you should consider subtly encouraging the players to check out the areas where these optional encounters take place. Generally, this will hold true for all of the campaign's optional encounters, unless otherwise noted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-8466899573993480780?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/8466899573993480780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/old-fishery.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/8466899573993480780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/8466899573993480780'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/old-fishery.html' title='The Old Fishery'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-3372142133340878292</id><published>2009-10-25T16:45:00.000-07:00</published><updated>2009-10-25T17:00:55.123-07:00</updated><title type='text'>Haunted Fortunes</title><content type='html'>There is little conversion necessary during the adventure's exposition. A couple of skill checks may crop up as the PCs experience the illusions Zellara has created for them. A Streetwise check (DC 10) informs them that the address on the card they received is the home of the fortune teller Zellara. If they grow suspicious of the illusions themselves, an Arcana check (DC 22) is enough to sense the presence of or identify the arcane illusion magic.&lt;br /&gt;&lt;br /&gt;The Harrowing should play out as written in the original adventure. Expect this to be a challenge for you as the DM - it may take quite a bit of practice to get the hang of connecting the "meanings" of the cards to the events of the campaign.&lt;br /&gt;&lt;br /&gt;With the reading done and the PCs' task in front of them, provide them with a major quest to put and end to Gaedren Lamm's career of crime.&lt;br /&gt;&lt;br /&gt;The Old Fishery is really the first adventuring location of the campaign, and it's there where we get to the meat of the conversion process.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-3372142133340878292?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/3372142133340878292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/haunted-fortunes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3372142133340878292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/3372142133340878292'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/haunted-fortunes.html' title='Haunted Fortunes'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-519408905879782501</id><published>2009-10-25T16:32:00.000-07:00</published><updated>2010-01-18T00:24:25.892-08:00</updated><title type='text'>Harrow Points</title><content type='html'>The Harrow reading at the beginning of each adventure determines how many Harrow Points each PC receives. Edge of Anarchy is tied to the Dexterity ability score, and so your players have the following options for how they might spend their Harrow Points:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dexterity Rerolls: Spend a Harrow Point as a free action to reroll any one d20 roll modified by your Dexterity bonus. You must keep the new result, unless you have additional Harrow Points to spend for more rerolls.&lt;/li&gt;&lt;li&gt;Reflex Defense: Spend a Harrow Point as a free action to force an enemy to reroll any one attack roll targeting your Reflex defense.&lt;/li&gt;&lt;li&gt;Speed Increase: Spend a Harrow Point as a free action to increase your speed by 2 until the end of the encounter. You may only spend one Harrow Point per encounter in this fashion.&lt;/li&gt;&lt;li&gt;Aid Another: Spend a Harrow Point to use Aid Another as a free action.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Each PC is also tied to an encounter (or set of encounters, or event) where they will receive a small bonus for a short while. The card selected by the PC during the Choosing determines which encounter this is. While the PC is participating in that encounter, he or she receives a +2 bonus to all d20 rolls modified by the Dexterity bonus, and gains a +1 bonus to Reflex defense. The benefits expire when the encounter ends.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-519408905879782501?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/519408905879782501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/harrow-points.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/519408905879782501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/519408905879782501'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/harrow-points.html' title='Harrow Points'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-4170131998547222101</id><published>2009-10-25T16:08:00.001-07:00</published><updated>2009-10-25T16:31:36.550-07:00</updated><title type='text'>Harrow Readings</title><content type='html'>Harrow readings are an important thread of continuity across the campaign. They pose a challenge in converting to 4th Edition, however.&lt;br /&gt;&lt;br /&gt;In 3.5, alignment adhered to a 3x3 grid (Lawful-Neutral-Chaotic along one axis, and Good-Neutral-Evil along the other). Harrow was designed to take advantage of this. 4e removes or renames a pretty significant chunk of that alignment spectrum. This is not an insurmountable obstacle.&lt;br /&gt;&lt;br /&gt;John Marron over &lt;a href="http://talesfromthethreeringstavern.blogspot.com"&gt;Tales from the Three Rings Tavern&lt;/a&gt; gave this conversion project a shot before he moved onto the Legacy of Fire adventure path, and he posted his thoughts on the Harrow deck in &lt;a href="http://talesfromthethreeringstavern.blogspot.com/2009/06/harrow-deck.html"&gt;this post&lt;/a&gt;. I like his first suggestion on how to handle Harrow: ironically, the best solution to the problem of converting Harrow is to &lt;span style="font-style: italic;"&gt;simply not convert it&lt;/span&gt;. Run it as presented in the "rules" of Harrow. The idea of alignment isn't something that the characters themselves really ought to be familiar with anyway, as it's a largely metagame concept. Ignore the fact that some alignments are missing, and simply perform the Harrow reading as it instructs. If there's any need to determine exactly what alignment a given character &lt;span style="font-style: italic;"&gt;would be&lt;/span&gt; under the old 9-alignment system, make an educated guess based on what you know of that character. This may come up, for instance, when the PCs discover the cards left hidden for them by Zellara summoning them to her home. The PCs probably have no idea why they received that particular card, so there's really no cause for concern about guessing or randomly selecting the card that is supposed to match their alignment.&lt;br /&gt;&lt;br /&gt;There are other aspects of Harrow aside from the readings themselves. PCs also receive Harrow Points during each adventure.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-4170131998547222101?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/4170131998547222101/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/harrow-readings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/4170131998547222101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/4170131998547222101'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/harrow-readings.html' title='Harrow Readings'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-6828545732698649148</id><published>2009-10-25T16:08:00.000-07:00</published><updated>2009-10-25T16:17:07.472-07:00</updated><title type='text'>Edge of Anarchy</title><content type='html'>The premise of this adventure assumes that your PCs have some substantial (probably negative) connection to Gaedren Lamm. You should strongly encourage your players to select one of the backgrounds provided at the end of the Player's Guide in order to cement this tie. Converted background benefits and feats from the Player's Guide can be found in the Pathfinder Character Elements document linked to in one of this site's sidebars, and they are reprinted below for convenience:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Backgrounds&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Addiction (Addicted Friend)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain training in Streetwise and a +2 bonus on Streetwise checks.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Addiction (Personal Addiction)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain a +2 bonus on saving throws against poison effects and diseases.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Framed (Family Honor)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain training in Bluff and a +2 bonus on Bluff checks.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Framed (Dropout)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain training in Arcana and a +3 bonus on Arcana checks when using the Detect Magic action.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Love Lost (Orphaned)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; Once per day, reroll a failed saving throw.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Love Lost (Widowed)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain training in Intimidate and a +2 bonus on Intimidate checks.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Missing Child (Missing Sibling)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain a +2 bonus to Insight and Streetwise checks.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Missing Child (Missing Son or Daughter)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You may reroll any Streetwise check and must use the result of the second roll.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Unhappy Childhood (Tortured)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain a +2 bonus to saving throws against psychic effects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Unhappy Childhood (Religious)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain training in Endurance and a +2 bonus on Endurance checks.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Heroic Tier Feats&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Remove the feat Crossbow Mastery. It filled a gap in design that has already been filled by the feat Speed Loader in 4th Edition.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Shingle Runner&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Prerequisites:&lt;/span&gt; Trained in Acrobatics&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain a +5 bonus on Acrobatics checks made to reduce falling damage. Any time you fall more than 10 feet, you may shift 1 square at the end of the fall as a free action.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Acadamae Graduate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Prerequisites:&lt;/span&gt; Con 13, wizard&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; Once per day, when you use a daily attack power with the summoning keyword, you may use your second wind as part of the same action.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Harrowed&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Prerequisites:&lt;/span&gt; Cha 13&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; You gain a +2 feat bonus to saving throws against charm effects. In addition, once per day, you may draw a card from a Harrow deck you own. At any one point during the rest of that day, after making any d20 roll modified by the ability score associated with the suit of the card you drew, you may gain a +3 bonus to the roll.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Paragon Tier Feat&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Sable Company Marine&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Prerequisites:&lt;/span&gt; 11th level, Mounted Combat&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Benefit:&lt;/span&gt; Flying mounts you are riding have their fly speed increased by 1. In addition, flying mounts you are riding do not suffer a penalty due to confined spaces, and can make an Athletics check to recover from a crash as a move action instead of a standard action.&lt;br /&gt;&lt;br /&gt;Before we can tackle the business of the adventure's progression and encounter conversion, we need to convert a very important part of the campaign's exposition: Harrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-6828545732698649148?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/6828545732698649148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/edge-of-anarchy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6828545732698649148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6828545732698649148'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/edge-of-anarchy.html' title='Edge of Anarchy'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-78169909410007248</id><published>2009-10-25T15:53:00.000-07:00</published><updated>2009-10-25T16:07:47.449-07:00</updated><title type='text'>Curse of the Crimson Throne</title><content type='html'>I've wanted to try my hand at another adventure path for a while, now. In my ideal world, I would have time to convert every one of Paizo's 3.5 or PFRPG products to 4th Edition - from Shackled City all the way up through the currently unreleased Kingmaker (and even some of the Pathfinder modules!). The reality is that I'm incredibly fortunate to have enough time for two conversions at the same time.&lt;br /&gt;&lt;br /&gt;Curse of the Crimson Throne is a nice addition to my gaming arsenal. It takes place on the same continent in the same world as Rise of the Runelords, but its focus on urban adventure and royal intrigue is sufficiently different from the wilderness and ancient ruins of RotR that I have little worry of becoming bored out of similarity.&lt;br /&gt;&lt;br /&gt;And now to you and your game. Gather up your friends, find a comfortable place to prop up your DM's screen (you may find some of the notes on useful DM materials I wrote for &lt;a href="http://rustydragon.blogspot.com/2008/07/burnt-offerings.html"&gt;an older post&lt;/a&gt; helpful), and pull out the first adventure in the series: Edge of Anarchy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-78169909410007248?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/78169909410007248/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/curse-of-crimson-throne.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/78169909410007248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/78169909410007248'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/curse-of-crimson-throne.html' title='Curse of the Crimson Throne'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9078209867807062383.post-6632255277266537397</id><published>2009-10-25T15:37:00.000-07:00</published><updated>2009-10-25T18:42:51.937-07:00</updated><title type='text'>Have a Seat</title><content type='html'>This blog will serve as the home of my second adventure path conversion project. Curse of the Crimson Throne also happens to be the second published Pathfinder adventure path. Much like my Rise of the Runelords project over at &lt;a href="http://rustydragon.blogspot.com/"&gt;Tales from the Rusty Dragon&lt;/a&gt;, you will find everything you need to run Curse of the Crimson Throne in Dungeons &amp;amp; Dragons 4th Edition here. First, a few notes on how I do things.&lt;br /&gt;&lt;br /&gt;I am blessed with a thriving, local tabletop roleplaying community. I currently DM two weekly games with completely different sets of players, and these two groups serve as the playtest groups for my conversion projects. Because of this, nearly all of the material you find here will have gone through a live playtest, and incorporates improvements and revisions based on how the material played.&lt;br /&gt;&lt;br /&gt;Material posted to the blog itself should never be considered final. I post my conversion notes as my group plays through the adventure. When the adventure is completed, I then fill in any remaining gaps in the conversion, compile it into a single PDF document designed to mirror the original adventure as much as possible, and then publish it to a document sharing site so that you can make use of it. Even after this PDF compilation is published, I will go back and revise the document multiple times as errors are pointed out to me, or new material is published that causes me to rethink earlier design choices. This is, I feel, the biggest strength of this form of online publishing.&lt;br /&gt;&lt;br /&gt;In addition to the actual conversion information, I will also occasionally post non-mechanical advice on running the adventure path whenever I feel it would be helpful. I will do my best to explain any design decisions that stray significantly from the printed adventure. In my experience this happens fairly rarely, but when it does I will do my best to provide a plausible explanation for how the events of the adventure might play out in the way I describe.&lt;br /&gt;&lt;br /&gt;I encourage comments, suggestions, and the active pointing out of errors that inevitably crop up. The best way to get my attention is to simply leave a comment in the blog post itself.&lt;br /&gt;&lt;br /&gt;Let's get started.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9078209867807062383-6632255277266537397?l=longlivekorvosa.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://longlivekorvosa.blogspot.com/feeds/6632255277266537397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/have-seat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6632255277266537397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9078209867807062383/posts/default/6632255277266537397'/><link rel='alternate' type='text/html' href='http://longlivekorvosa.blogspot.com/2009/10/have-seat.html' title='Have a Seat'/><author><name>Scott</name><uri>http://www.blogger.com/profile/17817454535103324280</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
